

As you may have already seen on Dev-Branch, the screen started to look a little bit different a while ago.īesides major changes to the layout itself, the underlying base of scripts is being modified too. Being able to choose your gear and where to respawn clearly and back in-game fast is essential. īeing shot and thrown into the Respawn Screen is a game stopper. OPSUM: Evaluating an overhaul of the Respawn ScreenĪlongside the ongoing spree of overhauls improving the User eXperience on the #RoadToApex, I would like to welcome you to an OPREP introducing the overhaul of the Respawn Screen and also my very first report. The only thing I can think of that might work, would be to remove the GROUP DEAD condition and add the setting of a flag to 'true' or '1' inside the MIST script, so that I can trigger the other things that need to be done when the group is respawned.UNIT: Petra Ivašková, UX Designer, Sandbox Design Dept. However the ME CONDITIONS: TYPE: GROUP DEAD, GROUP: 51 The Mig doesn't recognize the respawned group as being alive and the condition evaluates as 'true' every time. The MIST script works in as far as that it recognizes when '51 The Mig' is alive, whether initially, or through the script respawning it. TEXT: if not Group.getByName('51 The Mig') then Now I have to figure out how to keep them from landing at base bc if they do they become invincible for some reason.ĭCS thinks the group re-spawned through MIST is still dead. to all ppl around here if this is a horrible way please don't swear me or anything i'm a scripting NOOB so. TYPE - continuous action | CONDITIONS - none | ACTIONS - do script (add this)Īnother thing, do not use later activation on the units you want to respawn (or else they will just do nothing just like if you add more than 1 unit per group) Now make the respawn script for the mig group

Go to scripts and make the first script MIST activation TYPE - mission start | CONDITIONS - none or time less than x | ACTIONS - do script file (last version of a)

If you want to add 2 migs add 2 groups) i will name the mig group for this example mig1 In the editor place the enemy mig group add the flight path and all (for some reason the script works if there is 1 unit per group so don't put 2 units in one group or the group will spawn but do nothing. There is a simple solution for you with MIST, here let's say you want to make a MiG-23 to fight you and respawn when you killed him and so on.
